From a haiku to developing android apps on ubuntu 8.10 64

Here's a unique story for ya'll:

I subscribe to the YouTube API developers list, and saw a thread called "Google I/O pass". It said to post a haiku explaining why you wanted to attend, which I did (It's only funny if you code java, I'm afraid):

public void youtube
extends the community
return social change

To my surprise I won and landed a spot on the YouTube API blog!

Even more to my surpise, at the conference, they gave away an unreleased android ( the HTC Magic ) free to everyone at the conference.

So I took it home, retired my trusty old-school Nokia, and tried to follow the "hello world" tutorial to develop apps in Eclipse. Here's what I had to do to get going:

1) Download the Android SDK and unzip it
2) Install the Android Eclipse plugin. NOTE - You'll need ADT for this to work. I'm using Eclipse 3.3.2, btw.
3) Restart Eclipse and go to Window > Preferences > Android. In the textfield "SDK Location", provide the path to your downloaded SDK folder.
4) Create your first AVD ( Android virtual device ) . Go to your SDK folder and do the following:

cd tools
android create avd --target 2 --name my_avd_name

5) Now you should be good to go to follow the "hello world" app tutorial
6) Except if you're like me, you'll probably want to check out your app on the actual device. If you're running Ubuntu 8.10, you'll need to do a little custom hackery.
At a terminal, do the following:
sudo gedit /etc/udev/rules.d/51-android.rules
And in the file, put the following:
SUBSYSTEM=="usb", SYSFS{idVendor}=="0bb4", MODE="0666"

Now plug in your android to the USB port, restart ubuntu, and that should be it. Now to doublecheck your device is connected properly, go to your SDK folder path, then do the following:

cd tools
./adb devices

If all is well, you should see output like the following:
List of devices attached
HT95BLV00731 device

7) Now to launch your program on the device from eclipse, just right-click on the project, click "run as..." and select "android project". Ain't that cool?

The rising popularity of

The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Some online multiplayer games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, or Tibia let people play for free while leaving the players the option of paying, unlocking new content for the members.
kostenlos spielen, Flieger, Prehistoric Man, Überspringen der Kette, Lost Island, Schnelle Mahlzeiten Service,