delving into JavacriptMVC
Back-story: I just started a new big web app project today.
In my never-ending quest for better front-end javascript design patterns, I decided to give javascriptMVC a shot. Their tagline?
JavaScriptMVC is a framework that brings methods to the madness of JavaScript development. It guides you to successfully completed projects by promoting best practices, maintainability, and convention over configuration.
It provides an in-browser unit-testing suite, a command-line java-based compressor that works with rhino, javaDoc builder, and more tools. But best of all it lets you organize javascript code a la Ruby on Rails! You can have separate templates with placeholders for views. But most of all, it lets you do real model-view-controller JS development, which is the primo attraction here.
But my first beast to conquer was to get the demo applications working locally. Specifically I wanted to toy with the history management demo, which I already found one IE bug in.
Talk about good service - this was fixed within hours by Justin!
Needless to say, I was a bit lost trying to get the demos up and running - no instructions anywhere - but I got some pointers from project leads Justin and Brian, who are extremely helpful. I look forward to working with them to test and enhance jMVC!
So in case anyone else wants to get these demos working, I thought I would make an archive of them available here- see attachments. Bon appetit :)
| Attachment | Size |
|---|---|
| jMVC_demos_1_5.tar_.gz | 4.89 MB |
Early real-time strategy
Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play or lobbies were formed where people could meet in so called game rooms. An example was the MSN Gaming Zone where online game communities were formed by active players for games, such as Age of Empires and Microsoft Ants.
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